E.V.E
v2023.02.15
 
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Installation & Quick Start

Pre-requisites

EVE requires a C++20 compliant compiler. Here is the current minimal compiler version supported:

Compiler Version
g++ 11 or above
clang++ 13 or above

In term of SIMD extension sets, the supports status are as follows:

  • Active Support (ie code is optimized and regularly tested)
    • Intel
      • SSE2, SSSE3, SSE3, SSE4.1, SSE4.2
      • AVX, AVX2, FMA3
      • AVX512 in SKylake-AVX512 mode (F, CD, VL, DQ, BW)
    • ARM
      • NEON A32 (64 & 128 bits)
      • NEON A64 (64 & 128 bits)
      • ASIMD
      • SVE with fixed sizes of 128, 256 and 512 bits registers.
  • Partial/In-progress support with minimal checks:
    • PowerPC
      • Altivec for Power7 to 9
      • VSX for Power9
  • No Support
    • We do not support ARM SVE with dynamic size.
    • We do not support GPGPU, this is the job for another tool.

Retrieving the source

Github

EVE is available on GitHub and can be retrieved via the following command:

git clone https://github.com/jfalcou/eve.git

This retrieves the main branch which contains the latest stable version. Development happens live on main so if you need stability, use a tagged versions.

CPM

You can install EVE directly via CPM. After adding CPM to your CMake setup, just add the following commands:

include(CPM)
CPMAddPackage(
NAME eve
URL https://github.com/jfalcou/eve/archive/refs/tags/v2022.03.00.zip
VERSION 2022.03.00
OPTIONS "EVE_BUILD_TEST OFF"
"EVE_BUILD_BENCHMARKS OFF"
"EVE_BUILD_DOCUMENTATION OFF"
)

SPACK

EVE is available via SPACK:

spack install eve

Once installed, you can use EVE headers directly from your SPACK installation.

AUR

EVE is available on Arch-Linux via an AUR package.

yay -S eve-git

Installation from Source

If you didn't fetched EVE from a package manager, you'll need to install it via your CMake system.

Setting up the Library

With CMake, generate the build system for EVE. We recommend using Ninja but any build system is fine.

cmake -B build -G Ninja

Since EVE is header only, once CMake completes, you can install EVE without building. By default, the library will be installed globally to your system, in /usr/local for Linux, thus requiring root privileges.

cmake --install build

An alternative installation prefix can be specified with the '–prefix' flag.

cmake --install build --prefix path/to/install

Building the Documentation

You can rebuild EVE documentation if you have the latest version of Doxygen installed using the doxygen target:

cmake --build build --target doxygen

The resulting HTML files will be available in the docs folder inside your build folder.

Using the library

Compilation

To compile code using EVE, use your C++20 aware favorite compiler, for example g++.

$ g++ test.cpp -std=c++20  -march=native -O3 -DNDEBUG -I/path/to/install/include/eve-<version> -o output

Don't forget the --std=c++20 option to be sure to activate C++20 support. If you use a different compiler, check your compiler user's manual to use the proper option.

You can notice we use the -O3 -DNEDBUG options. This is required if you want to be sure to get the best performance out of EVE.

The -DNDEBUG setting can be omitted but then asserts will be inserted into the code to prevent logic errors.

Instruction Set Selection

The SIMD instruction sets that EVE uses is decided at compile time. You can use -march=native if you're sure your code won't be executed anywhere else.

You can also select a specific instructions set by using the proper option(s) from your compiler. For example, let's compile for exactly SSE4.1.

$ g++ test.cpp -std=c++20  -msse4.1 -O3 -DNDEBUG -I/path/to/install/include/eve-<version> -o output

Execution

Once done, execute the binary. If you compiled for SSE4.1 for example, you'll end up with the following results:

//==================================================================================================
/*
EVE - Expressive Vector Engine
Copyright : EVE Project Contributors
SPDX-License-Identifier: BSL-1.0
*/
//==================================================================================================
#include <iostream>
#include <eve/wide.hpp>
#include <eve/module/core.hpp>
int main()
{
eve::wide<float> x( [](auto i, auto) { return 1.f+i; } );
std::cout << "x = " << x << "\n";
std::cout << "2*x = " << x + x << "\n";
std::cout << "x^0.5 = " << eve::sqrt(x) << "\n";
return 0;
}
constexpr callable_sqrt_ sqrt
Computes the square root of the parameter.
Definition: sqrt.hpp:74
Wrapper for SIMD registers.
Definition: wide.hpp:65

That's it, EVE is properly installed and ready to use.

Use with CMake

Once installed, EVE may be consumed through its config-file CMake package. Simply find and link against EVE's CMake target, as you would any other CMake library, and then configure and build your CMake project.

add_executable(use-eve main.cpp)
find_package(eve CONFIG REQUIRED)
target_link_libraries(use-eve PRIVATE eve::eve)

If a custom installation prefix was used, ensure your EVE installation is within CMake's search path with the use of the CMake variables eve_ROOT, eve_DIR, or CMAKE_PREFIX_PATH.

Advanced options

If you want to dig a bit further, you can pass additional options to cmake to activate additional features.

Option Effect Target
EVE_BUILD_TEST Enable unit tests for EVE (ON by default). unit
EVE_BUILD_BENCHMARKS Enable benchmark tests for EVE (OFF by default). benchmarks
EVE_BUILD_RANDOM Enable random tests for EVE (OFF by default). random
EVE_BUILD_DOCUMENTATION Enable the generation of the documentation (ON by default). doxygen

There is currently over 2000 tests, so compiling all unit tests may require a large machine or some time. We recommend compiling in parallel using -j.

All available CMake targets may be listed via cmake --build build --target help, each of which may be built individually.

Some options are also available to control some other aspects

Option Effect Comments
EVE_USE_BMI_ON_AVX2 Enables using bmi instructions on AVX2 Beneficial on Intel, disastrous on AMD
EVE_USE_PCH Enable using precompiled headers for EVE tests. This is ON by default